Archive for April, 2009

Grand Theft Auto: Chinatown Wars

Sunday, April 26th, 2009
Grand Theft Auto: Chinatown Wars

Grand Theft Auto: Chinatown Wars

So, apparently Grand Theft Auto: Chinatown Wars ended up performing rather poorly, selling just shy of 89,000 units during its March release month.

I bought GTA:CW about a month ago, finishing the main storyline last Tuesday, and found it to be the best portable game I’ve ever had the pleasure of playing. As I’ve been telling other gamers I know, GTA:CW is an extremely good reason to buy a Nintendo DS if you don’t already have one. Given the technical constraints of the DS hardware1, GTA:CW is a testament (and indeed, a monument) to the ability of dedicated programmers to push a platform to its very limits without noticeably sacrificing elements in the game to achieve their goal.

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Mass Effect, Fallout 3: A Comparison

Monday, April 20th, 2009

Every now and then a game comes along that grabs your attention and never quite lets go. For me, the list of games that fall under this classification include games such as Ultima VI/VII, Might & Magic III-V, Darklands, and finally, Fallout 1 and 2. I’m probably forgetting a number of other had-to-play games, but the above is by no means a comprehensive list. Anyway, all of these games are, by now, more than a decade in age, with the latest entry being Fallout 2 in 1998, and the earliest being Ultima VI, released in 1990. Compared to the graphical overkill of today, it shows. But, as any roguelike player or developer (to name but one subset of gamers who aren’t concentrated on cinematic-quality polygon-based rendering) may tell you, flashy graphics don’t make the game: it’s the gameplay that makes it. And, judging by the number of times I’ve replayed all the above games, these titles definitely had a lot of gameplay going for them.

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