Posts Tagged ‘j2me’

MegaTrader I: The Premise

Monday, January 12th, 2009

A few months ago, I started working on a J2ME game called MegaTrader, which eventually fell by the wayside as I finished up on my honours work and settled into my new work. Lately, though, I’ve been spending some time again drafting ideas and notes on the game; notes I thought I’d write up here for the sake of commentary and the sake of getting it down in written form.

(more…)

Megatrader

Thursday, October 16th, 2008
Megatrader Main Menu

Megatrader Main Menu

For the past week, when I haven’t been working, I’ve been spending a good deal of my free time developing a J2ME mobile game. The basic premise is Dope Wars in space, albeit with less drugs and more futuristic trade goods. The inset image is the main menu screen running in the WTK emulator. Right now, I’m more or less at the point where I can actually start on getting the game up and running, having spent the time thus far on getting all the support functionality down (such as drawing text using my custom fonts and being able to easily support different resolutions, since I’ll be targeting at least QVGA and QCIF+ displays).

Initially, the game will be fairly simple, featuring only simple trading: buy at planet A, travel to planet B and sell, rinse and repeat until the time limit is hit, with random price fluctuations as per the drug busts in Dope Wars. In the future, there are a couple of distinguishing features I want to add to the game, such as competing against computer-controlled traders and being able to buy different ships which affect their cargo space and travel speed, amongst other things.

(more…)